Uncanny Interaction: A Digital Medium for Unconscious E.motion

نویسندگان

  • Greg Turner
  • Norie Neumark
  • Maria Miranda
  • Alastair Weakley
چکیده

Séa.nce: a networked glossalalia is a collaborative project involving a sound artist, visual artist, and a remotely-located interaction designer. The aim of the collaboration was to make a multiuser live performance work that allowed local and remote players to interact in a networked séance environment. The original idea was to create a work that asked how it would look, sound, and feel to interact in an environment that channels the unconscious e.motional relays in the network. The result is site-specific performance event (launched on the ISEA2004 ferry) where local players and remote players interact in a multiuser environment. This paper focuses on lessons learned during the process of designing an uncanny interactivity, dealing with the piece itself and the collaborative process which created it, both of which are tightly intertwined. In the interesting case of Séa.nce the work itself is a creative collaboration, and the process of creating it is an e.motional network.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Autopoiesis and Mimesis of Architecture

The use of digital technology in architecture has proven to be more assertive than originally thought: it has reconditioned the nature of the design process, and established new practices and techniques of fabrication. The 21 century began with the technology of art. There is a new responsiveness to the reading and understanding of digital space, which is characterized by complexity and the unc...

متن کامل

Horror Videogames and the Uncanny

This paper explores the uncanny dimensions of avatars and gamespaces in survival horror videogames. The avatar’s combination of animation and lifelessness personifies Freud’s notion of the uncanny. Simultaneously, the cybernetic interaction between player and machine, whereby the digital figure appears to act with autonomy and agency, unsettles the boundaries between dead object and living pers...

متن کامل

Interactive Realistic Digital Avatars - Revisiting the Uncanny Valley

The 40-year-old Uncanny Valley theory is influential in the discussion surrounding acceptance of realistic graphical agents. This theory was formulated by observing robots. While it has been shown to be valid when observing digital characters, little has been studied about acceptance when people interact with avatars, rather than simply observe a recording. The emerging technology that will soo...

متن کامل

Interaction of conscious and unconscious mechanisms in coping with chronic pain

Abstract Background and Aim: Patients use various consciousness and unconsciousness mechanisms to deal with pain. the relationship between mature, immature and neurotic defense mechanism with adaptive and non-adaptive emotion regulation strategies was investigated. Materials and Methods: In this correlative study, 200 patients with chronic pain participants in this study from Akhtar and Labaf...

متن کامل

اثربخشی مداخله جیره عاطفی بر رابطه والد-کودک و استرس والدینی مادران خردسالان با علائم شبه اُتیسم در معرض دایه‌گری دیجیتالی

Background and Objective: In recent years, excessive use of digital devices had dramatically increased in young people and this extreme exposure has inappropriate physical, cognitive, emotional, social and psychological consequences, such as the disruption in the parent-child interaction. The aim of this study was to investigate the effectiveness of emotional diet intervention on enriching pare...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2004